I don`t see the point (yet), would have made more sense to support Windows Mixed Reality, although the platform battle might start soon and closed ecosystems are sure to emerge more (and annoy). Ryan talked about 2018 “being the year of the killer apps” – can´t wait and please surprise me! There sure is enough to explore and great use cases out there. To pass the time (waiting for your almost-shipped order) it`s worth looking into the spatial interface principals Ryan mentioned. OK, without further ado the stage demo given during AWE EU:
uring AWE EU in Munich, Ryan Pamplin was giving a talk on the Meta 2 and spatial computing. I had the chance to schedule a private demo session beforehand and will today share my impressions from the presentation and my live demo. Is the Meta worth waiting? What other glasses might do the trick and what`s next?
The On-Stage Demo and Meta news
During the talk Ryan presented the status quo of Meta, the upcoming news and gave a quick tour and live demo (see my video below). If you haven`t seen a Meta demo, make sure to watch the 7 minutes show to get the idea. For the ones who attended AWE US or other this year`s events, there was nothing new to be seen, though.
You don`t know the Meta? It´s a fully fletched augmented reality headset with 90° field of view, full room-scale 6-DOF head tracking to move as long as the wire lasts, a 2.5k resolution with promised 60 fps. The tech behind is similar to the competitors (first to name Microsoft) using two monoscopic fisheye cameras with a full 270° field of view, supported by two 6-axis IMUs. The perfect Hololens counterpart, you would say! Read again… there still is a wire attached…
This obviously makes the device more desktop-bound, their marketing is heading this direction, too: replace all your screens by virtual ones, set up virtual decoration, etc.! Ryan states, he already threw away his screens in the office! One thing is for certain: the graphics look really great – as you would expect from a dedicated GPU coming from a wired PC.
During the talk we learnt about their plans to ship a two-user-collaboration feature in Q2 2018 – a pretty useful thing if you want to “work as usual” but have no more screens to look at together. Too bad it`s not there yet.
The Meta now supports OSVR and WebVR with Firefox and he lists A-Frame, Sketchfab or Dance.Tonite as examples. Surprisingly, SteamVR is now also supported. One might ask how you could play today`s VR experiences on a AR headset with gestures input.